Michiko! Break Out of Shape!

MICHIKO'S ITEM GUIDE v1.0.0

What's in your
next bonus?

Foods, skills and shop upgrades. Compare effects and plan your next choice.

Check how long an upgrade lasts.

Cards show whether an effect lasts for this shift, the current shape, or future shifts. Open “Effects & details” for the numbers.

ITEM GUIDE / 01

Body foods

Build your dimensions and stats together.

This shift

Canned Tuna

Become slightly taller, with more critical chance and Max HP.

Effects & details

Become slightly taller; Critical chance +3 percentage points; Hardness -1; Max HP +4. The first body-size change is smaller.

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Cat Grass

Become slightly shorter and move faster.

Effects & details

Become slightly shorter; Hardness +1; Move speed coefficient +0.02. The first body-size change is smaller.

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Chicken Strip

Become slightly wider, with more pickup range and attack power. Move more slowly.

Effects & details

Become slightly wider; Move speed coefficient -0.04; Attack power +2; Hardness -1; Pickup range increases slightly. The first body-size change is smaller.

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Dried Sardine

Become slightly narrower, with more movement and ball speed.

Effects & details

Become slightly narrower; Move speed coefficient +0.06; Hardness +1; Ball speed coefficient +0.03. The first body-size change is smaller.

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Fish Cake

Gain Hardness and Max HP without changing dimensions.

Effects & details

Hardness +12; Max HP +3

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Pudding

Boost ball speed and critical chance, and recover HP. Hardness drops.

Effects & details

Ball speed coefficient +0.08; Hardness -4; Critical chance +2 percentage points; Heal 10 HP on pick, up to max HP

Availability
Bonus upgrade choices

Picks accumulate within a run. Maxed-out skills leave the choice pool.

ITEM GUIDE / 02

Skills

Add ways to fight with the body you have built.

This shift

Claw Sharpen

Fire more balls at once. Each fired ball uses ammo.

Effects & details

Shots per fire +1

Availability
Bonus upgrade choices

Maximum level: 3

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Phantom Michiko

Add a phantom to rescue balls you miss.

Effects & details

Add one phantom paddle to rescue missed balls, up to 2 phantoms.

Availability
Bonus upgrade choices

Maximum level: 2

Picks accumulate within a run. Maxed-out skills leave the choice pool.

This shift

Cat Punch

Time a parry to boost a ball. Watch out for whiffs.

Effects & details

Unlock parrying. Success boosts ball power and critical chance; a miss weakens the ball.

Availability
Bonus upgrade choices

Maximum level: 3

Picks accumulate within a run. Maxed-out skills leave the choice pool.

ITEM GUIDE / 03

Shape foods

Change your outline and the way balls bounce.

While in this shape

Cheese

Become a triangle and reflect balls off your slopes.

Effects & details

Become a triangle that reflects balls diagonally. Normal damage taken increases by 15% while in this shape; existing fixed damage is unchanged.

Availability
Only a different shape can appear in bonus choices

Shape modifiers end when you change shape and never stack through repeated changes.

While in this shape

Tuna Cubes

Return to square and remove the previous shape-specific modifiers.

Effects & details

Return to a square with normal bounces. This removes the previous shape-specific modifiers.

Availability
Only a different shape can appear in bonus choices

Shape modifiers end when you change shape and never stack through repeated changes.

A MYSTERY TO DISCOVER

???

Discover it in the game!

ITEM GUIDE / 04

Premium snacks

May appear from W9 onward. Each counts as three picks of a regular food.

This shift

Premium Canned Tuna

Three picks of Canned Tuna. Become noticeably taller, with more critical chance and Max HP.

Effects & details

Applies 3 picks of Canned Tuna. Become noticeably taller; Critical chance +9 percentage points; Hardness -3; Max HP +12. Body-size changes depend on first-pick discounts and limits.

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

This shift

Matatabi

Three picks of Cat Grass. Become noticeably shorter, with more movement speed.

Effects & details

Applies 3 picks of Cat Grass. Become noticeably shorter; Hardness +3; Move speed coefficient +0.06. Body-size changes depend on first-pick discounts and limits.

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

This shift

Gourmet Chicken Strip

Three picks of Chicken Strip. Become noticeably wider, with more pickup range and attack power, but less movement speed.

Effects & details

Applies 3 picks of Chicken Strip. Become noticeably wider; Move speed coefficient -0.12; Attack power +6; Hardness -3; Pickup range increases more than with regular Chicken Strip. Body-size changes depend on first-pick discounts and limits.

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

This shift

Big Bag of Sardines

Three picks of Dried Sardine. Become noticeably narrower, with more movement and ball speed.

Effects & details

Applies 3 picks of Dried Sardine. Become noticeably narrower; Move speed coefficient +0.18; Hardness +3; Ball speed coefficient +0.09. Body-size changes depend on first-pick discounts and limits.

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

This shift

Rich Pudding

Three picks of Pudding: ball speed, critical chance and healing.

Effects & details

Applies 3 picks of Pudding. Ball speed coefficient +0.24; Hardness -12; Critical chance +6 percentage points; Heal 30 HP, up to max HP

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

This shift

Extra-Thick Chikuwa

Three picks of Fish Cake. Build durability without reshaping.

Effects & details

Applies 3 picks of Fish Cake. Hardness +36; Max HP +9

Availability
From W9 onward, eligible body cards may become premium variants.

For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.

ITEM GUIDE / 05

Permanent shop

Buy with your pay and carry the upgrades into your next shift.

Carries over

Ammo Supply+

Start the next shift with more balls.

Effects & details

Start your next run with more balls. +5 balls per level.

Availability
Available from the start

Maximum level: 8

Carries over

Fire Rate+

Shorten the interval between shots.

Effects & details

Shoot balls more often. Reduce the interval by 8% per level, compounded.

Availability
Available from the start

Maximum level: 8

Carries over

Max HP+

Raise Max HP for your next shift.

Effects & details

Raise your max health. +15 HP per level.

Availability
Available from the start

Maximum level: 8

Carries over

Pickup Range+

Pickup range for balls and bow ties increases with each purchase.

Effects & details

Each purchase increases the range for picking up balls and bow ties.

Availability
Available from the start

Maximum level: 8

Carries over

Wider Aim

Widen your aiming angles.

Effects & details

Aim at wider angles. +3 degrees per level.

Availability
Available from the start

Maximum level: 8

Carries over

Supply speed +

Receive regular ball supplies sooner.

Effects & details

Receive regular ball supplies sooner. Reduce the interval by 5% per level, compounded.

Availability
Unlocks at BALL Lv50

Maximum level: 8

Carries over

Crit power +

Make critical hits more powerful.

Effects & details

Make critical hits more powerful. +0.1 multiplier per level.

Availability
Unlocks at BALL Lv50

Maximum level: 8

Carries over

Hardness +

Raise Hardness to reduce incoming damage.

Effects & details

Raise hardness to reduce damage taken. +2 stat per level.

Availability
Unlocks at BALL Lv50

Maximum level: 8

Carries over

Bonus effect +

Fill the bonus gauge faster with each bow tie.

Effects & details

Collect bow ties to fill the bonus gauge faster. Add 0.05 to the base multiplier per level, up to x1.4.

Availability
Unlocks at BALL Lv50

Maximum level: 8

Later shifts: advanced details

Carries over

W17 Start Pass

Add the option to start at W17.

Effects & details

Choose a later start. Keep permanent upgrades only. Choose to start at W17.

Availability
Unlocks after defeating the W16 boss. Once owned, choose W1 or W17 to start.

Maximum level: 1

Permanent upgrades and BALL level carry over. Run level starts at 1 with no run upgrades.

READING THE DETAILS

A few details behind the numbers

Run upgrades and permanent progression are separate. Rebuild food and skills each shift. Shape-specific modifiers are replaced when changing shape; they do not stack by switching back and forth. Shop purchases and BALL level carry over.

The first body-size change for each food is smaller within that shift. Width and height have lower and upper limits. Changes beyond those limits are not stored. An opposing food changes the dimensions from their current values. One pick of each opposing food will not necessarily restore your starting dimensions.

Premium snacks count as three regular picks, including first-pick adjustments and per-pick dimension limits. They do not triple your current body size. Increasing Max HP also increases current HP by the same amount. Pudding heals only when picked.

Coefficients and probabilities: Adding to a speed coefficient is not the same as multiplying current speed. Critical chance gains are percentage points. Hardness is a stat, not a direct damage-reduction percentage.

Shop reductions to firing and regular-supply intervals compound. Supply-speed upgrades do not change emergency supplies.

PUT YOUR IDEAS TO WORK

Try a new choice next shift.

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