Foods, skills and shop upgrades. Compare effects and plan your next choice.
Check how long an upgrade lasts.
Cards show whether an effect lasts for this shift, the current shape, or future shifts. Open “Effects & details” for the numbers.
ITEM GUIDE / 01
Body foods
Build your dimensions and stats together.
This shift
Canned Tuna
Become slightly taller, with more critical chance and Max HP.
Effects & details
Become slightly taller; Critical chance +3 percentage points; Hardness -1; Max HP +4. The first body-size change is smaller.
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Cat Grass
Become slightly shorter and move faster.
Effects & details
Become slightly shorter; Hardness +1; Move speed coefficient +0.02. The first body-size change is smaller.
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Chicken Strip
Become slightly wider, with more pickup range and attack power. Move more slowly.
Effects & details
Become slightly wider; Move speed coefficient -0.04; Attack power +2; Hardness -1; Pickup range increases slightly. The first body-size change is smaller.
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Dried Sardine
Become slightly narrower, with more movement and ball speed.
Effects & details
Become slightly narrower; Move speed coefficient +0.06; Hardness +1; Ball speed coefficient +0.03. The first body-size change is smaller.
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Fish Cake
Gain Hardness and Max HP without changing dimensions.
Effects & details
Hardness +12; Max HP +3
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Pudding
Boost ball speed and critical chance, and recover HP. Hardness drops.
Effects & details
Ball speed coefficient +0.08; Hardness -4; Critical chance +2 percentage points; Heal 10 HP on pick, up to max HP
Availability Bonus upgrade choices
Picks accumulate within a run. Maxed-out skills leave the choice pool.
ITEM GUIDE / 02
Skills
Add ways to fight with the body you have built.
This shift
Claw Sharpen
Fire more balls at once. Each fired ball uses ammo.
Effects & details
Shots per fire +1
Availability Bonus upgrade choices
Maximum level: 3
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Phantom Michiko
Add a phantom to rescue balls you miss.
Effects & details
Add one phantom paddle to rescue missed balls, up to 2 phantoms.
Availability Bonus upgrade choices
Maximum level: 2
Picks accumulate within a run. Maxed-out skills leave the choice pool.
This shift
Cat Punch
Time a parry to boost a ball. Watch out for whiffs.
Effects & details
Unlock parrying. Success boosts ball power and critical chance; a miss weakens the ball.
Availability Bonus upgrade choices
Maximum level: 3
Picks accumulate within a run. Maxed-out skills leave the choice pool.
ITEM GUIDE / 03
Shape foods
Change your outline and the way balls bounce.
While in this shape
Cheese
Become a triangle and reflect balls off your slopes.
Effects & details
Become a triangle that reflects balls diagonally. Normal damage taken increases by 15% while in this shape; existing fixed damage is unchanged.
Availability Only a different shape can appear in bonus choices
Shape modifiers end when you change shape and never stack through repeated changes.
While in this shape
Tuna Cubes
Return to square and remove the previous shape-specific modifiers.
Effects & details
Return to a square with normal bounces. This removes the previous shape-specific modifiers.
Availability Only a different shape can appear in bonus choices
Shape modifiers end when you change shape and never stack through repeated changes.
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A MYSTERY TO DISCOVER
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Discover it in the game!
ITEM GUIDE / 04
Premium snacks
May appear from W9 onward. Each counts as three picks of a regular food.
This shift
Premium Canned Tuna
Three picks of Canned Tuna. Become noticeably taller, with more critical chance and Max HP.
Effects & details
Applies 3 picks of Canned Tuna. Become noticeably taller; Critical chance +9 percentage points; Hardness -3; Max HP +12. Body-size changes depend on first-pick discounts and limits.
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
This shift
Matatabi
Three picks of Cat Grass. Become noticeably shorter, with more movement speed.
Effects & details
Applies 3 picks of Cat Grass. Become noticeably shorter; Hardness +3; Move speed coefficient +0.06. Body-size changes depend on first-pick discounts and limits.
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
This shift
Gourmet Chicken Strip
Three picks of Chicken Strip. Become noticeably wider, with more pickup range and attack power, but less movement speed.
Effects & details
Applies 3 picks of Chicken Strip. Become noticeably wider; Move speed coefficient -0.12; Attack power +6; Hardness -3; Pickup range increases more than with regular Chicken Strip. Body-size changes depend on first-pick discounts and limits.
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
This shift
Big Bag of Sardines
Three picks of Dried Sardine. Become noticeably narrower, with more movement and ball speed.
Effects & details
Applies 3 picks of Dried Sardine. Become noticeably narrower; Move speed coefficient +0.18; Hardness +3; Ball speed coefficient +0.09. Body-size changes depend on first-pick discounts and limits.
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
This shift
Rich Pudding
Three picks of Pudding: ball speed, critical chance and healing.
Effects & details
Applies 3 picks of Pudding. Ball speed coefficient +0.24; Hardness -12; Critical chance +6 percentage points; Heal 30 HP, up to max HP
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
This shift
Extra-Thick Chikuwa
Three picks of Fish Cake. Build durability without reshaping.
Effects & details
Applies 3 picks of Fish Cake. Hardness +36; Max HP +9
Availability From W9 onward, eligible body cards may become premium variants.
For a first-time food, the first-pick size discount applies once. Normal limits still apply; the final stat is not simply tripled.
ITEM GUIDE / 05
Permanent shop
Buy with your pay and carry the upgrades into your next shift.
Carries over
Ammo Supply+
Start the next shift with more balls.
Effects & details
Start your next run with more balls. +5 balls per level.
Availability Available from the start
Maximum level: 8
Carries over
Fire Rate+
Shorten the interval between shots.
Effects & details
Shoot balls more often. Reduce the interval by 8% per level, compounded.
Availability Available from the start
Maximum level: 8
Carries over
Max HP+
Raise Max HP for your next shift.
Effects & details
Raise your max health. +15 HP per level.
Availability Available from the start
Maximum level: 8
Carries over
Pickup Range+
Pickup range for balls and bow ties increases with each purchase.
Effects & details
Each purchase increases the range for picking up balls and bow ties.
Availability Available from the start
Maximum level: 8
Carries over
Wider Aim
Widen your aiming angles.
Effects & details
Aim at wider angles. +3 degrees per level.
Availability Available from the start
Maximum level: 8
Carries over
Supply speed +
Receive regular ball supplies sooner.
Effects & details
Receive regular ball supplies sooner. Reduce the interval by 5% per level, compounded.
Availability Unlocks at BALL Lv50
Maximum level: 8
Carries over
Crit power +
Make critical hits more powerful.
Effects & details
Make critical hits more powerful. +0.1 multiplier per level.
Availability Unlocks at BALL Lv50
Maximum level: 8
Carries over
Hardness +
Raise Hardness to reduce incoming damage.
Effects & details
Raise hardness to reduce damage taken. +2 stat per level.
Availability Unlocks at BALL Lv50
Maximum level: 8
Carries over
Bonus effect +
Fill the bonus gauge faster with each bow tie.
Effects & details
Collect bow ties to fill the bonus gauge faster. Add 0.05 to the base multiplier per level, up to x1.4.
Availability Unlocks at BALL Lv50
Maximum level: 8
Later shifts: advanced details
Carries over
W17 Start Pass
Add the option to start at W17.
Effects & details
Choose a later start. Keep permanent upgrades only. Choose to start at W17.
Availability Unlocks after defeating the W16 boss. Once owned, choose W1 or W17 to start.
Maximum level: 1
Permanent upgrades and BALL level carry over. Run level starts at 1 with no run upgrades.
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READING THE DETAILS
A few details behind the numbers
Run upgrades and permanent progression are separate. Rebuild food and skills each shift. Shape-specific modifiers are replaced when changing shape; they do not stack by switching back and forth. Shop purchases and BALL level carry over.
The first body-size change for each food is smaller within that shift. Width and height have lower and upper limits. Changes beyond those limits are not stored. An opposing food changes the dimensions from their current values. One pick of each opposing food will not necessarily restore your starting dimensions.
Premium snacks count as three regular picks, including first-pick adjustments and per-pick dimension limits. They do not triple your current body size. Increasing Max HP also increases current HP by the same amount. Pudding heals only when picked.
Coefficients and probabilities: Adding to a speed coefficient is not the same as multiplying current speed. Critical chance gains are percentage points. Hardness is a stat, not a direct damage-reduction percentage.
Shop reductions to firing and regular-supply intervals compound. Supply-speed upgrades do not change emergency supplies.